Wednesday, May 16, 2018

New Beginnings - Urith and Hobbton

I missed a few days of writing, but now I'm back. Right now, the important thing is for me to write when I can, and to not get discouraged by missing days. Eventually, it will become a habit, and I'll start looking forward to it.

I've made some more steps in world-building. I've decided that the world itself will be called "Urith" (pronounced "EAR-ith"). I found it while perusing a list of female names, and took an immediate liking to it. I usually pick the name of a new campaign world by searching for translations of the word "Earth", but I've exhausted those. This name is clean and simple, and not too difficult to pronounce. Urith was a British maiden who was supposedly martyred in the 8th century. More info can be found here. Apparently, the word also means "mole" in Albanian . The more you know, right?

The duchy of Mardwin is taking shape in my head. It's the southern-most province of the kingdom, and I'm picturing that it only connects to Langstead on it's nothern border. The rest of Mardwin will jut out, peninsula-like, from Finnwyck. The western border of Mardwin will be the sea, and the eastern border will be composed of mountains, which taper off into hills as you head west. The extreme northern border shares fertile farmland with Langstead, but only a very narrow band. The majority of Mardwin is grasslands which receive little water, making them unsuitable for farming. The grasslands continue south, eventually running into a large, unsettled forest. This forest acts as the southern border of Mardwin, and the edge of civilization. However, logging has begun to chew away at it's northern-most reaches.

 The campaign will begin in the port city of Hobbton. Hobbton is the largest settlement in Mardwin, which isn't saying much. The large natural bay is used by the inhabitants for fishing and shipping. Hobbton imports grains and metals, while exporting fish and lumber. Because it's located at the ass-end of the kingdom, Hobbton attracts citizens who are on the run, or have "washed out" elsewhere. This city, and it's environs, are their last chance, so they tend to be fiercely loyal to it. However, it's very much a frontier area, with the general lawlessness that entails.

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